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In creating the look of the sea monsters, the artists were inspired by medieval depictions on a Renaissance map from the 1500s, as well as sea monster sculptures found throughout Italy on everything from fountains and benches to mosaic art on the ground. It’s very expressive and lyrical.” Director of photography David Bianchi agrees, “It still feels like a CG film, but you can sense the hand of the artists touching it.” With that in mind, we were challenged with simplifying the look of a 3D film, which was super fun to do - hitting a certain level of caricature that’s true to Enrico’s style. “They seem to inspire much of the Japanese animation and watercolors I admire, so we spent a lot of time looking at that.” Production designer Daniela adds, “Enrico would draw these sinuous, simple shapes of reflections in the water that looked like traditional woodblocks. “Woodblock prints - beautiful simplifications of reflections, for example - are intriguing and appealing,” he explains. The film also borrowed inspiration from Japanese 2D animation, something Enrico spent a lot of time watching while growing up in the 1980s in Italy. I’m really, really pleased about where we ended up.” So it was a lot about just really listening to him, listening to his input, his critique, and trying to sort of narrow in on what it was that he was asking. Even from “La Luna,” you could tell where Enrico’s heart and his style lies as an artist. Effects supervisor Jon Reisch explains, “We started with what we knew and what we were most comfortable with, in this more physically-based world where we come from - so all of the simulation tools had this sense of physics and motion that really wants to result in this more photorealistic look.” He details, “But we were always being pulled back by Enrico to get this more simplified look. This created a wonderful challenge for the team. Pixar is famous for their ultra-realistic animation and remarkably spot-on visuals, but Enrico wanted Luca to have more of an artistic, illustrated feel. And of course meeting people from the region - fishermen, locals - it gave us so much to work with.”
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That extra layer of experiencing his memories and nostalgia really underscores his love of the place. We watched him climb a 30-foot rock and dive in - realizing after the shock of it that he’d been doing it since he was a child. ” Daniela Strijleva, the film’s production designer, shares more background: “We visited the places Enrico went as a child.
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drove home the simplicity of the time and place - basic clothing, kids running barefoot. “We wanted to capture an honesty to the era, no matter how stylized we were making it. “This is a period film,” explains producer Andrea Warren. The team wanted to honor the look and feel of that time, as well as the Italian village and its culture. The film is a nod to director Enrico’s childhood in Italy, as well as his own friend named Alberto and what their friendship meant to him.
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They quickly form a friendship that introduces Luca to a whole new world, aided by the discovery that the two can turn into humans outside of the water! Besides discovering new friends, new people, and a new way of life, Luca also learns how to move past his fears, to see people for more than what they first appear, and to believe in himself. He’s done so all his life, until one day he meets Alberto, another sea monster, who lives by his own set of rules, dreams, and aspirations.
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